Tuesday 26 October 2010

Environments

I have been given the brief to create a 3D environment.

I have to work within a group or team and we can pretty much do whatever we like, except the obvious such as castles, si-fi and just really cliché environments.

As a group we have all decided upon an old London street around the time of the plague. Everyone has had the idea of it being really cramped, dark and dirty.

The first thing to do is research. This part will take up quite a bit of thinking about. We want it to be all historically correct.

Here is an analysis of the brief, taken from the group blog by Deon.

You will be working within teams and working in different roles.
You will be making a short collaborative film which will give you the opportunity to work in different roles.

You will work to create an animated environment. The environment will be modelled in 3D, UV mapped, textures and lit based on research you have accumulated.

The environment needs to be based on real buildings and drawings and research needs to be shown. This is to show the link between your design and real world examples. This research could consist of practical site visits, ideas from books and images from different sources.

The environment must consist of animation, whether it is mechanical, effects of weather on objects, organic or atmospheric. It could also be a change over time, change in lighting or changes in use of the environment.

A blog is needed to go with the work.

The main things to focus on are the lighting, and how it effects the mood and appearance, reflection within the group and individually, analysis and replication of a real environment and created in 3D and build a CG environment. You must also contribute to the group.

The assessment criteria states that it will be marked on the students own reflective blog, the replication of the environment, the lighting and the way the animation has been added to the environment.